On Sun, Mar 20, 2011 at 08:10:57PM +0000, Lucas, Simon M wrote:
> http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=5688732
> 
> Special Issue on Monte Carlo Techniques and Computer Go (Guest Editorial)
> Lee, C.-S.  Müller, M.  Teytaud, O.
> Page(s): 225 - 228
> 
> Current Frontiers in Computer Go
> Rimmel, A.  Teytaud, O.  Chang-Shing Lee  Shi-Jim Yen Mei-Hui Wang  
> Shang-Rong Tsai
> Page(s): 229 - 238
> 
> Monte Carlo Tree Search in Lines of Action
> Winands, M.H.M.  Bjornsson, Y.  Saito, J.
> Page(s): 239 - 250
> 
> Monte Carlo Tree Search in Hex
> Arneson, B.  Hayward, R.B.  Henderson, P.
> Page(s): 251 - 258
> 
> Fuego: An Open-Source Framework for Board Games and Go Engine Based on Monte 
> Carlo Tree Search
> Enzenberger, M.  Mueller, M.  Arneson, B.  Segal, R.
> Page(s): 259 - 270
> 
> Combining UCT and Nested Monte Carlo Search for Single-Player General Game 
> Playing
> Me´hat, J.  Cazenave, T.
> Page(s): 271 - 277
> 
> Evaluating Root Parallelization in Go
> Soejima, Y.  Kishimoto, A.  Watanabe, O.
> Page(s): 278 - 287
> 
> Evaluation of Game Tree Search Methods by Game Records
> Takeuchi, S.  Kaneko, T.  Yamaguchi, K.
> Page(s): 288 - 302

...and also (on the second page)

The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go
Baier, H.  Drake, P.D.
Page(s):  303 - 309

:-)

                                Petr "Pasky" Baudis
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