On Sun, Mar 20, 2011 at 08:10:57PM +0000, Lucas, Simon M wrote:
> http://ieeexplore.ieee.org/xpl/tocresult.jsp?isnumber=5688732
>
> Special Issue on Monte Carlo Techniques and Computer Go (Guest Editorial)
> Lee, C.-S. Müller, M. Teytaud, O.
> Page(s): 225 - 228
>
> Current Frontiers in Computer Go
> Rimmel, A. Teytaud, O. Chang-Shing Lee Shi-Jim Yen Mei-Hui Wang
> Shang-Rong Tsai
> Page(s): 229 - 238
>
> Monte Carlo Tree Search in Lines of Action
> Winands, M.H.M. Bjornsson, Y. Saito, J.
> Page(s): 239 - 250
>
> Monte Carlo Tree Search in Hex
> Arneson, B. Hayward, R.B. Henderson, P.
> Page(s): 251 - 258
>
> Fuego: An Open-Source Framework for Board Games and Go Engine Based on Monte
> Carlo Tree Search
> Enzenberger, M. Mueller, M. Arneson, B. Segal, R.
> Page(s): 259 - 270
>
> Combining UCT and Nested Monte Carlo Search for Single-Player General Game
> Playing
> Me´hat, J. Cazenave, T.
> Page(s): 271 - 277
>
> Evaluating Root Parallelization in Go
> Soejima, Y. Kishimoto, A. Watanabe, O.
> Page(s): 278 - 287
>
> Evaluation of Game Tree Search Methods by Game Records
> Takeuchi, S. Kaneko, T. Yamaguchi, K.
> Page(s): 288 - 302
...and also (on the second page)
The Power of Forgetting: Improving the Last-Good-Reply Policy in Monte Carlo Go
Baier, H. Drake, P.D.
Page(s): 303 - 309
:-)
Petr "Pasky" Baudis
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