As I already said before, I _do_ prevent filling of single eyes (suicide
moves). I thought you guys were talking about
the real double eyes. Anyway the UCT version has won its first game after I
extended to full length playouts.
Maybe my deterministic eval that I used for early cutoffs is bad...

On Sat, Mar 26, 2011 at 12:47 PM, Christoph Birk <
[email protected]> wrote:

>
> On Mar 26, 2011, at 9:37 AM, Daniel Shawul wrote:
>
>> It was a just a first implementation since I don't really know how to
>> detect double eyes
>> and prevent the program from filling it.
>>
>
> random games _without_ preventing filling single eyes are meaningless.
>
> Christoph
>
>
>
>
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