Hi Daniel,

Are you the one that talked with me (ajahuang) in KGS? If yes, then I can 
understand what you meant about "double eyes", but I doubt it ever happened in 
any 9x9 game in the history....

Aja
  ----- Original Message ----- 
  From: Daniel Shawul 
  To: [email protected] 
  Sent: Sunday, March 27, 2011 1:44 AM
  Subject: Re: [Computer-go] UCT parameters and application to other games


  Ok I will do that. It has already started performing really well after I 
allowed
  the full lenght playouts though. This was I think a major problem earlier.
  Especially in the endgame it is outplaying the alpha-beta searcher.
  Thank you all for your suggestions.


  On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams 
<[email protected]> wrote:

    You need to prevent it from filling any real eye.  Regardless of how
    many eyes the given chain has.  I cannot tell if that is what you are
    doing or not.



    On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <[email protected]> wrote:
    > Well you said single eye which make it a suicide move.  It will not fill 
its
    > single eye!
    > But to prevent filling one of the double eyes, I need to have to code to
    > detect real double eyes from false eyes.
    > I do not do that right now. May be I will just exclude any move which
    > reduces us to a single eye.
    > That should take care of it I guess.
    >
    > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk
    > <[email protected]> wrote:
    >>
    >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
    >>
    >>> As I already said before, I _do_ prevent filling of single eyes (suicide
    >>> moves). I thought you guys were talking about
    >>
    >> We are talking about your own eyes (not suicide)
    >>
    >> Christoph
    >>
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