Hi Daniel,
Are you the one that talked with me (ajahuang) in KGS? If yes, then I can
understand what you meant about "double eyes", but I doubt it ever happened in
any 9x9 game in the history....
Aja
----- Original Message -----
From: Daniel Shawul
To: [email protected]
Sent: Sunday, March 27, 2011 1:44 AM
Subject: Re: [Computer-go] UCT parameters and application to other games
Ok I will do that. It has already started performing really well after I
allowed
the full lenght playouts though. This was I think a major problem earlier.
Especially in the endgame it is outplaying the alpha-beta searcher.
Thank you all for your suggestions.
On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams
<[email protected]> wrote:
You need to prevent it from filling any real eye. Regardless of how
many eyes the given chain has. I cannot tell if that is what you are
doing or not.
On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <[email protected]> wrote:
> Well you said single eye which make it a suicide move. It will not fill
its
> single eye!
> But to prevent filling one of the double eyes, I need to have to code to
> detect real double eyes from false eyes.
> I do not do that right now. May be I will just exclude any move which
> reduces us to a single eye.
> That should take care of it I guess.
>
> On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk
> <[email protected]> wrote:
>>
>> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
>>
>>> As I already said before, I _do_ prevent filling of single eyes (suicide
>>> moves). I thought you guys were talking about
>>
>> We are talking about your own eyes (not suicide)
>>
>> Christoph
>>
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