As attached, if you are considering such case of "living by two false eyes", it 
might be good to solve it by some special rules. But I doubt it ever appeared 
in any game in the history. Otherwise, I think "don't fill real eye" and 
"filling false eye is allowed" should be promising for the MC playouts.

BTW, I am Aja, not the famous MC program Aya. :)

Aja
  ----- Original Message ----- 
  From: Daniel Shawul 
  To: Aja ; [email protected] 
  Sent: Sunday, March 27, 2011 8:19 PM
  Subject: Re: [Computer-go] UCT parameters and application to other games


  Hi Joona
  Thanks for the description. If a simple eye detection such as that
  works , then it should accelerate the MC playouts very much.
  I will try it.


  To Aya : I am afraid not. I am majorly a chess programmer trying my hands
  on Go since a couple of months.


  regards,
  Daniel 


  On Sun, Mar 27, 2011 at 3:38 AM, Aja <[email protected]> wrote:

    Hi Daniel,
    Â 
    Are you the one that talked with me (ajahuang)Â in KGS? If yes, then I can 
understand what you meant about "double eyes", but I doubt it ever happened 
in any 9x9 game in the history....
    Â 
    Aja
      ----- Original Message ----- 
      From: Daniel Shawul 
      To: [email protected] 
      Sent: Sunday, March 27, 2011 1:44 AM
      Subject: Re: [Computer-go] UCT parameters and application to other games


      Ok I will do that. It has already started performing really well after I 
allowed
      the full lenght playouts though. This was I think a major problem earlier.
      Especially in the endgame it is outplaying the alpha-beta searcher.
      Thank you all for your suggestions.


      On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams 
<[email protected]> wrote:

        You need to prevent it from filling any real eye. Â Regardless of how
        many eyes the given chain has. Â I cannot tell if that is what you are
        doing or not.



        On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <[email protected]> 
wrote:
        > Well you said single eye which make it a suicide move.  It will not 
fill its
        > single eye!
        > But to prevent filling one of the double eyes, I need to have to code 
to
        > detect real double eyes from false eyes.
        > I do not do that right now. May be I will just exclude any move which
        > reduces us to a single eye.
        > That should take care of it I guess.
        >
        > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk
        > <[email protected]> wrote:
        >>
        >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
        >>
        >>> As I already said before, I _do_ prevent filling of single eyes 
(suicide
        >>> moves). I thought you guys were talking about
        >>
        >> We are talking about your own eyes (not suicide)
        >>
        >> Christoph
        >>
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