As attached, if you are considering such case of "living by two false eyes", it might be good to solve it by some special rules. But I doubt it ever appeared in any game in the history. Otherwise, I think "don't fill real eye" and "filling false eye is allowed" should be promising for the MC playouts.
BTW, I am Aja, not the famous MC program Aya. :) Aja ----- Original Message ----- From: Daniel Shawul To: Aja ; [email protected] Sent: Sunday, March 27, 2011 8:19 PM Subject: Re: [Computer-go] UCT parameters and application to other games Hi Joona Thanks for the description. If a simple eye detection such as that works , then it should accelerate the MC playouts very much. I will try it. To Aya : I am afraid not. I am majorly a chess programmer trying my hands on Go since a couple of months. regards, Daniel On Sun, Mar 27, 2011 at 3:38 AM, Aja <[email protected]> wrote: Hi Daniel,  Are you the one that talked with me (ajahuang) in KGS? If yes, then I can understand what you meant about "double eyes", but I doubt it ever happened in any 9x9 game in the history....  Aja ----- Original Message ----- From: Daniel Shawul To: [email protected] Sent: Sunday, March 27, 2011 1:44 AM Subject: Re: [Computer-go] UCT parameters and application to other games Ok I will do that. It has already started performing really well after I allowed the full lenght playouts though. This was I think a major problem earlier. Especially in the endgame it is outplaying the alpha-beta searcher. Thank you all for your suggestions. On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams <[email protected]> wrote: You need to prevent it from filling any real eye.  Regardless of how many eyes the given chain has.  I cannot tell if that is what you are doing or not. On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <[email protected]> wrote: > Well you said single eye which make it a suicide move. It will not fill its > single eye! > But to prevent filling one of the double eyes, I need to have to code to > detect real double eyes from false eyes. > I do not do that right now. May be I will just exclude any move which > reduces us to a single eye. > That should take care of it I guess. > > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk > <[email protected]> wrote: >> >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote: >> >>> As I already said before, I _do_ prevent filling of single eyes (suicide >>> moves). I thought you guys were talking about >> >> We are talking about your own eyes (not suicide) >> >> Christoph >> >> _______________________________________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go > _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go -------------------------------------------------------------------------- _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
double false eyes.sgf
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