No, for an eye to be false, the opponent must control at least 50% of the 
diagonal points (2 on a center intersection, and 1 for a side or corner 
intersection). In your case, both are real eyes.

Living with two false eyes occur when you surround a living group of the 
opponent, and only have two false eyes. This page explains it a lot better: 
http://senseis.xmp.net/?TwoHeadedDragon

Date: Sun, 27 Mar 2011 14:27:12 -0400
From: [email protected]
To: [email protected]
Subject: Re: [Computer-go] UCT parameters and application to other games

It doesn't seem as rare as you are saying.  Maybe I don't understand the exact 
definition of "living by two false eyes".  Does this count?
________
|.XXO.
|X.XO.
|XXOO.
|OOO..
|.....
 
That is not a rare situation.  Plus, tree search will find more strange 
situations that you will find in a game.  And playouts will find more strage 
situations that you will find in the tree.

 
 
 
On Sun, Mar 27, 2011 at 12:25 PM, Aja <[email protected]> wrote:
> As attached, if you are considering such case of "living by two false eyes",
> it might be good to solve it by some special rules. But I doubt it ever
> appeared in any game in the history. Otherwise, I think "don't fill real
> eye" and "filling false eye is allowed" should be promising for the MC
> playouts.
>  
> BTW, I am Aja, not the famous MC program Aya. :)
>  
> Aja
>
> ----- Original Message -----
> From: Daniel Shawul
> To: Aja ; [email protected]
> Sent: Sunday, March 27, 2011 8:19 PM
> Subject: Re: [Computer-go] UCT parameters and application to other games
> Hi Joona
> Thanks for the description. If a simple eye detection such as that
> works , then it should accelerate the MC playouts very much.
> I will try it.
> To Aya : I am afraid not. I am majorly a chess programmer trying my hands
> on Go since a couple of months.
> regards,
> Daniel 
>
> On Sun, Mar 27, 2011 at 3:38 AM, Aja <[email protected]> wrote:
>>
>> Hi Daniel,
>> Â 
>> Are you the one that talked with me (ajahuang)Â in KGS? If yes, then I can
>> understand what you meant about "double eyes", but I doubt it ever
>> happened in any 9x9 game in the history....
>> Â 
>> Aja
>>
>> ----- Original Message -----
>> From: Daniel Shawul
>> To: [email protected]
>> Sent: Sunday, March 27, 2011 1:44 AM
>> Subject: Re: [Computer-go] UCT parameters and application to other games
>> Ok I will do that. It has already started performing really well after I
>> allowed
>> the full lenght playouts though. This was I think a major problem earlier.
>> Especially in the endgame it is outplaying the alpha-beta searcher.
>> Thank you all for your suggestions.
>>
>> On Sat, Mar 26, 2011 at 1:19 PM, Michael Williams
>> <[email protected]> wrote:
>>>
>>> You need to prevent it from filling any real eye. Â Regardless of how
>>> many eyes the given chain has. Â I cannot tell if that is what you are
>>> doing or not.
>>>
>>>
>>> On Sat, Mar 26, 2011 at 1:05 PM, Daniel Shawul <[email protected]> wrote:
>>> > Well you said single eye which make it a suicide move.  It will not
>>> > fill its
>>> > single eye!
>>> > But to prevent filling one of the double eyes, I need to have to code
>>> > to
>>> > detect real double eyes from false eyes.
>>> > I do not do that right now. May be I will just exclude any move which
>>> > reduces us to a single eye.
>>> > That should take care of it I guess.
>>> >
>>> > On Sat, Mar 26, 2011 at 12:57 PM, Christoph Birk
>>> > <[email protected]> wrote:
>>> >>
>>> >> On Mar 26, 2011, at 9:54 AM, Daniel Shawul wrote:
>>> >>
>>> >>> As I already said before, I _do_ prevent filling of single eyes
>>> >>> (suicide
>>> >>> moves). I thought you guys were talking about
>>> >>
>>> >> We are talking about your own eyes (not suicide)
>>> >>
>>> >> Christoph
>>> >>
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