Don Dailey wrote: > I don't understand your concept of "wrong direction." When > you expand the tree for ANY move you get more information about > how good or how bad that move is, so it's always helpful (on > average) to have more time.
I think Hideki's argument is about: more simulations won't reach the right move in real-world circumstances. If there is a skillful move that requires a precise sequence and the playouts get it wrong, the tree will not explore that direction frequently enough to find the skillful sequence by itself. It may take a million years and more RAM that is available on the planet. That is a fact and it can be shown by examples, but that does not contradict your point. These positions exist, but there will also always be positions that fewer simulations get wrong and more simulations get right. So scaling will always maintain, unless there are bugs or RAM limits. When the tree stops growing, its leaves are basically tree-less MC evaluations and it is known that they do have an asymptotic behavior. Jacques. _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
