On Thu, Jun 2, 2011 at 10:30 AM, terry mcintyre <[email protected]>wrote:

>
> ------------------------------
> *From:* Don Dailey <[email protected]>
> **
>
> On Thu, Jun 2, 2011 at 9:00 AM, Jacques BasaldĂșa <[email protected]>wrote:
>
>>
>> If there is a skillful move that requires a precise sequence and
>> the playouts get it wrong, the tree will not explore that direction
>> frequently enough to find the skillful sequence by itself. It may
>> take a million years and more RAM that is available on the planet.
>>
>
> > But that has nothing to do with anything relevant here.   The fact of the
> matter is that
> > even the very best MC programs suffer from positions where a million
> years of computing will still give the wrong results.
>
> No, that's not exactly Hideki's point. The position itself isn't inherently
> difficult - a double-digit-kyu player can usually get it right. The problem
> is that, given a particular (flawed) playout policy, the solution cannot be
> computed in any reasonable amount of time. The flawed policy explores the
> wrong part of the tree, in a systematically biased way. It's like probing a
> haystack with random pokes of a magnetic pole, not knowing that there is an
> anti-needle bias built into the pole, which avoids those particular spots in
> the haystack.
>

That's a very poor analogy, because it doesn't work that way.   Even with
systematic bias the relevant lines will eventually get found, it will just
take a very long time.   Nobody here is disputing that.

Don




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