________________________________
From: Don Dailey <[email protected]>



On Thu, Jun 2, 2011 at 9:00 AM, Jacques BasaldĂșa <[email protected]> wrote:


>If there is a skillful move that requires a precise sequence and
>the playouts get it wrong, the tree will not explore that direction
>frequently enough to find the skillful sequence by itself. It may
>take a million years and more RAM that is available on the planet.
>

> But that has nothing to do with anything relevant here.   The fact of the 
>matter is that
> even the very best MC programs suffer from positions where a million years of 
>computing will still give the wrong results.   

No, that's not exactly Hideki's point. The position itself isn't inherently 
difficult - a double-digit-kyu player can usually get it right. The problem is 
that, given a particular (flawed) playout policy, the solution cannot be 
computed in any reasonable amount of time. The flawed policy explores the wrong 
part of the tree, in a systematically biased way. It's like probing a haystack 
with random pokes of a magnetic pole, not knowing that there is an anti-needle 
bias built into the pole, which avoids those particular spots in the haystack. 
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