In your heuristic for adjusting RAVE for Ko threats, how is the "ko threat"
identified?
The following conditions seem required:
1) You cannot capture the Ko on this turn because the opponent captured
last turn.
2) You make a move somewhere.
But are these the only conditions? For example,
- no requirement that a Ko exist in the current node (that is, the node
in which RAVE is being updated)
- no requirement that the "ko threat" actually threaten anything
- no requirement that the "ko threat" occurs within the tree (rather
than the playout)
Thanks,
Brian
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