Without the 50-move rule, a single game can be arbitrarily long, right? And so the game space is infinite.
On Wed, Dec 14, 2011 at 2:28 PM, Don Dailey <[email protected]> wrote: > John, > > If there were no 50 move rule in chess, how would that change the > calculation? > > I ask because I don't think the 50 move rule is part of the proper game of > chess, it's more like "touch move", time forfeit and > other irregularities which has nothing to do with the game itself but was > written into the FIDE rules (and probably others) as a practical > consideration, just like "touch move" and insufficient material draws. > In the version of GO you are comparing to you don't stop the games when > it's obvious one side cannot make progress so the comparison seems > arbitrary or based on a rules technicality, a rule that is even known to > be incorrect in the sense that a game can be stopped even though there is a > forced win. For studying the theoretical properties of games I hate for > such factors to color the results. > > Don > > > On Wed, Dec 14, 2011 at 1:36 PM, Robert Jasiek <[email protected]> wrote: > >> On 14.12.2011 17:51, John Tromp wrote: >> > due to the 50-move rule. >> >> Would chess instead with superko be much more interesting for >> combinatorics? >> >> -- >> robert jasiek >> >> ______________________________**_________________ >> Computer-go mailing list >> [email protected] >> http://dvandva.org/cgi-bin/**mailman/listinfo/computer-go<http://dvandva.org/cgi-bin/mailman/listinfo/computer-go> >> > > > _______________________________________________ > Computer-go mailing list > [email protected] > http://dvandva.org/cgi-bin/mailman/listinfo/computer-go >
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