On 17 janv. 2012, at 11:05, Ingo Althöfer wrote: > Hello Remi, > > thanks a lot for your nice service. > Hopefully, this feature will flow also in forthcoming > commercial versions of CrazyStone.
Hi Ingo, Since many people seem so interested, we may try to include it in the next version. > > A few proposals for improvement: > * You should mention that in each row the move itself can be clicked > to get more information. > > * P(Black to win) might be given in percent, with only one digits behind the > dot. > For instance 48.2 instead of 0.482298 for position 0. > Deleting the other digits improves readability. > > * Also for the delta-coulom I would prefer % with TWO digit behind the dot, > so for instance 2.68 instead of 0.0267718. > > * For easier live readability (during the game) reverse order of the > moves would be nice, having the most recent moves in the top lines. Thanks for your suggestions (and thanks to others that made comments, too). Normally, I should not worry too much about that, and let Unbalance polish the final look. There is a beginner game analyzed with the same tool: http://www.grappa.univ-lille3.fr/~coulom/CrazyStone/perceval/index.html I added a list ordered by delta, and player to move as background color. > > Thanks for thinking about it. > > By the way, I like the colours for the territories > and also the score histogram. Maybe, one day such score histograms > will help in the design of tools like dynamic komi. That's an interesting idea. I tried many ways to adjust dynamic komi, and I did use the histogram to choose it. Unfortunately, I never found any scheme that works. Changing komi during a search while keeping the same search tree always has catastrophic consequences. And throwing the tree away when komi is changed is a waste. Rémi _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
