Kahn Jonas <[email protected]>
> ... and that's not interesting: We want to focus on the multimodularity.
> 
> So just count the number and depths of peaks.

Jonas is right.
Identifying peaks and their "volumes" is indeed rather easy.

For the long run I see a plan with two stages. Stage (ii) should be
interesting particularly as along as pro players still give handicap
stones to bots.

(i) Given a large board (typically 19x19) and for some middle game position
a Monte-Carlo histogram with two or more peaks. Identify the corresponding
local fight(s) which is/are responsible for the peak(s). This task is not
trivial, but within reach.

(ii) When still ahead in such a position, the bot should "resolve" a local
fight for the prize of a "few" points. An example for this can be seen
in ds' and Petr Baudis' comments on a game between Catalin Taranu (5p)
(=egc2012pro) and Crazy Stone on August 02, 2012.
http://www.gokgs.com/gameArchives.jsp?user=crazystone&year=2012&month=8
The upper left corner was no completely cleared, and CrazyStone played
with the resulting peaks for more than one hundred moves. In the
comments Petr tried to defend CrazyStone, but ds claimed that early
action by the bot would have avoided the mis-evaluations.

******************************************************
One of my hopes (in contrast to pessimists like Stefan Kaitschick) is:
When there are "MANY" unresolved local fights things might become less
complicated again for MC bots. (Side remark: on small boards positions
with several peaks are not seldom.)

Ingo.
_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to