On 29 mai 2013, at 19:38, Gabriel Benmergui wrote: > Nice work Remi. Would gladly put up a link on kaya for it. Im assuming it > makes it into sgf?
Yes, it produces an sgf file. Thanks for the link offer. The app. is currently very experimental, and maybe not ready for prime time, so I don't wish to advertise it too much. But feel free to link as you wish. > > A great usage for this would be automatic scribes. Yes. For those who are curious, I can give some references: Ananta Srisuphab An application for the game of Go: Automatic live Go recording and searchable Go database http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6412186&tag=1 Teemu Hirisimaki Extracting go game positions from photographs http://users.ics.aalto.fi/thirsima/gocam/gocam.pdf Alexander Seewald Automatic Extraction Of Go Game Positions From Images: A Multi-Strategical Approach to Constrained Multi-Object Recognition http://www.seewald.at/files/2007-04.pdf Steven Scher Making Real Games Virtual http://users.soe.ucsc.edu/~sscher/publications/ICPR2008-MakingRealGamesVirtual-Poster.pdf http://users.soe.ucsc.edu/~sscher/publications/ICPR2008-MakingRealGamesVirtual.pdf I found that this problem turns out to be considerably more difficult than what I thought it would be. Recognizing the board is so obvious for a human observer, it does not seem like a difficult task for a computer. But it is really difficult. Rémi _______________________________________________ Computer-go mailing list [email protected] http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
