Have you considered training on a bunch of the BadukTV footage that
GoGameGuru has access to? I wouldn't be at all surprised if David Ormerod
wouldn't run a script for you on all the offline video he has that just
takes a screencap every few hundred frames.

You'll get a ton of images, mainly in the following two forms:

http://images.gogameguru.com/baduktv/2013/01/20130116_01_Byunsangil_yangdingxin_chinakoreafriendship-1.jpg--
overhead view
http://images.gogameguru.com/baduktv/becoming-5kyu/b5k_16-eng-sub-1.jpg --
frontal view with potentially some obstruction from the commentator

Just an idea. I'll send you as many of my own images as I can anyway :)

Cheers,
Adrian


On Wed, May 29, 2013 at 4:30 PM, Rémi Coulom <[email protected]> wrote:

>
> On 29 mai 2013, at 19:38, Gabriel Benmergui wrote:
>
> > Nice work Remi. Would gladly put up a link on kaya for it. Im assuming
> it makes it into sgf?
>
> Yes, it produces an sgf file. Thanks for the link offer. The app. is
> currently very experimental, and maybe not ready for prime time, so I don't
> wish to advertise it too much. But feel free to link as you wish.
>
> >
> > A great usage for this would be automatic scribes.
>
> Yes. For those who are curious, I can give some references:
>
> Ananta Srisuphab
> An application for the game of Go: Automatic live Go recording and
> searchable Go database
> http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6412186&tag=1
>
> Teemu Hirisimaki
> Extracting go game positions from photographs
> http://users.ics.aalto.fi/thirsima/gocam/gocam.pdf
>
> Alexander Seewald
> Automatic Extraction Of Go Game Positions From Images: A Multi-Strategical
> Approach to Constrained Multi-Object Recognition
> http://www.seewald.at/files/2007-04.pdf
>
> Steven Scher
> Making Real Games Virtual
>
> http://users.soe.ucsc.edu/~sscher/publications/ICPR2008-MakingRealGamesVirtual-Poster.pdf
>
> http://users.soe.ucsc.edu/~sscher/publications/ICPR2008-MakingRealGamesVirtual.pdf
>
> I found that this problem turns out to be considerably more difficult than
> what I thought it would be. Recognizing the board is so obvious for a human
> observer, it does not seem like a difficult task for a computer. But it is
> really difficult.
>
> Rémi
> _______________________________________________
> Computer-go mailing list
> [email protected]
> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>
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