That's nice. I can see this actually have more utility in game-recording
than scoring. The most important pro tournaments can afford to have human
game-recorders, but all other occasions must rely on players making records
themselves. If you can just place a tablet next to a board to record all
the moves, a tournament-book with the most important games can be published
minutes after the tournament finishes. I say 'book' but of course it will
most likely just be a collection of SGF files. Players can even use it
immediately after the game to add comments.

I'm actually working on an automatic object-recognition project myself at
the moment. I can understand the challenges posed by a board with different
content and different lighting conditions each time. But I guess it should
be doable without manual selection of the corners.

    Mark



On Wed, May 29, 2013 at 10:38 AM, Adrian Petrescu <[email protected]>wrote:

> Have you considered training on a bunch of the BadukTV footage that
> GoGameGuru has access to? I wouldn't be at all surprised if David Ormerod
> wouldn't run a script for you on all the offline video he has that just
> takes a screencap every few hundred frames.
>
> You'll get a ton of images, mainly in the following two forms:
>
>
> http://images.gogameguru.com/baduktv/2013/01/20130116_01_Byunsangil_yangdingxin_chinakoreafriendship-1.jpg--
>  overhead view
> http://images.gogameguru.com/baduktv/becoming-5kyu/b5k_16-eng-sub-1.jpg-- 
> frontal view with potentially some obstruction from the commentator
>
> Just an idea. I'll send you as many of my own images as I can anyway :)
>
> Cheers,
> Adrian
>
>
> On Wed, May 29, 2013 at 4:30 PM, Rémi Coulom <[email protected]> wrote:
>
>>
>> On 29 mai 2013, at 19:38, Gabriel Benmergui wrote:
>>
>> > Nice work Remi. Would gladly put up a link on kaya for it. Im assuming
>> it makes it into sgf?
>>
>> Yes, it produces an sgf file. Thanks for the link offer. The app. is
>> currently very experimental, and maybe not ready for prime time, so I don't
>> wish to advertise it too much. But feel free to link as you wish.
>>
>> >
>> > A great usage for this would be automatic scribes.
>>
>> Yes. For those who are curious, I can give some references:
>>
>> Ananta Srisuphab
>> An application for the game of Go: Automatic live Go recording and
>> searchable Go database
>> http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=6412186&tag=1
>>
>> Teemu Hirisimaki
>> Extracting go game positions from photographs
>> http://users.ics.aalto.fi/thirsima/gocam/gocam.pdf
>>
>> Alexander Seewald
>> Automatic Extraction Of Go Game Positions From Images: A
>> Multi-Strategical Approach to Constrained Multi-Object Recognition
>> http://www.seewald.at/files/2007-04.pdf
>>
>> Steven Scher
>> Making Real Games Virtual
>>
>> http://users.soe.ucsc.edu/~sscher/publications/ICPR2008-MakingRealGamesVirtual-Poster.pdf
>>
>> http://users.soe.ucsc.edu/~sscher/publications/ICPR2008-MakingRealGamesVirtual.pdf
>>
>> I found that this problem turns out to be considerably more difficult
>> than what I thought it would be. Recognizing the board is so obvious for a
>> human observer, it does not seem like a difficult task for a computer. But
>> it is really difficult.
>>
>> Rémi
>> _______________________________________________
>> Computer-go mailing list
>> [email protected]
>> http://dvandva.org/cgi-bin/mailman/listinfo/computer-go
>>
>
>
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