Does anyone have a good tsumego-solving program? It seems a good, separate question, not necessarily part of a full game-playing program. I'd like to see if I could modify one to seek specific goals. For example, given a portion of a board, is there a move sequence that successfully invades and lives? Then, given that one can invade and live, with some initial move giving probability of success alpha, then lowering the threshold slightly to beta, which move gives the largest-point outcome with probability > beta ?

Example:

     ++@++@@@++          black = @
     ++@+++++++          white = O
     +++@++++++
     ++@+++++++          white to move
     ++@+++O+++
     +++@@++O++
     ++++++@@O+
     ++++++++++

If this diagram renders well, then the first question is what move for white has the best probability of living? But the second question, is whether one sequence of moves leads to more damage to black's moyo than other sequences.

I'd be interested to hear from someone who has either worked on such issues, or has a tool that they feel is helpful for such questions. I'd also like to hear which programs include this kind of reasoning in their repertoire.

                         Many thanks,
                         -- Mark

_______________________________________________
Computer-go mailing list
[email protected]
http://dvandva.org/cgi-bin/mailman/listinfo/computer-go

Reply via email to