Hi,

GoTools by Thomas Wolf is top.

Ingo.

> Gesendet: Sonntag, 23. Juni 2013 um 04:11 Uhr
> Von: "Mark Goldfain" <[email protected]>
> An: [email protected]
> Betreff: [Computer-go] Tsumego Solvers
>
> Does anyone have a good tsumego-solving program?  It seems a good, 
> separate question, not necessarily part of a full game-playing program.  
> I'd like to see if I could modify one to seek specific goals.  For 
> example, given a portion of a board, is there a move sequence that 
> successfully invades and lives?  Then, given that one can invade and 
> live, with some initial move giving probability of success alpha, then 
> lowering the threshold slightly to beta, which move gives the 
> largest-point outcome with probability > beta ?
> 
> Example:
> 
>       ++@++@@@++          black = @
>       ++@+++++++          white = O
>       +++@++++++
>       ++@+++++++          white to move
>       ++@+++O+++
>       +++@@++O++
>       ++++++@@O+
>       ++++++++++
> 
> If this diagram renders well, then the first question is what move for 
> white has the best probability of living?  But the second question, is 
> whether one sequence of moves leads to more damage to black's moyo than 
> other sequences.
> 
> I'd be interested to hear from someone who has either worked on such 
> issues, or has a tool that they feel is helpful for such questions.  I'd 
> also like to hear which programs include this kind of reasoning in their 
> repertoire.
> 
>                           Many thanks,
>                           -- Mark
> 
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