Have you considered outputting your tree to SGF? You can put as much
(or as little) information in the tree comments and, assuming you have
a good SGF viewer, it is easy to navigate the tree and figure out what
the engine was 'thinking.' Oakfoam has this functionality and I have
used it in the past to great effect.
--
Francois van Niekerk
Email: [email protected] | Twitter: @francoisvn
Cell: +2784 0350 214 | Website: http://leafcloud.com


On 22 December 2013 21:47, Petr Baudis <[email protected]> wrote:
>   Hi!
>
>   I'm wondering how are you investigating your MC game trees?  For
> example, I'm interested in why Pachi did not consider move X, in what
> branches it _was_ considered and how did the simulations that considered
> it end up, what are its RAVE stats, etc.  So far, I have been relying on
> debug prints and text dumps of the tree, but they are getting very
> inconvenient to use for long thinking times and deep trees.
>
>   My worst case scenario is developing some data format and writing a
> few tools for visualization and investigation of game trees, but I'd be
> more than happy to find out that something I could use already exists.
>
>   Thanks,
>
>                                 Petr "Pasky" Baudis
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