> If you only have 32 megs of memory, you cant run in 1600x1200 24bit > color, here is why: > memreq = (1600 bit x 1200 bit x 24 bit) / (1024 x 1024) = 44 Megabyte. No:
1600x1200x24 = 4608000 bits / 8 = 5760000 bytes = 5.5Megabytes > If you use 16 bit color: > memreq = (1600 bit x 1200 bit x 16 bit) / (1024 x 1024) = 30 Megabyte. 1600x1200x16 = 30720000 bits / 8 = 3840000 bytes = 3.6Megabytes so it should be OK. Brice
