> If you only have 32 megs of memory, you cant run in 1600x1200 24bit
> color, here is why:
> memreq = (1600 bit x 1200 bit x 24 bit) / (1024 x 1024) = 44 Megabyte.
No:

1600x1200x24 = 4608000 bits / 8 = 5760000 bytes = 5.5Megabytes


> If you use 16 bit color:
> memreq = (1600 bit x 1200 bit x 16 bit) / (1024 x 1024) = 30 Megabyte.

1600x1200x16 = 30720000 bits / 8 = 3840000 bytes = 3.6Megabytes

so it should be OK.

Brice


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