Kevin Cowtan schrieb:
Joachim Reichelt wrote:
And it seems to us, that the depth cueing iswired. front and back are
darkened, the rotation plane
is highlighted.
It is probably not what you are used to, if you've come from other
graphics programs. However, it makes sense - the stuff you are
centered on and looking at (i.e. at the centre of the rotation plane)
is brightest.
Most users, once they are used to it, seem to prefer this to the
traditional approach of having bright stuff at the front obscuring the
things you really want to see. Try it for a while and see what you think.
This looks inconsistent to me:
If the center is the brightes, why do you not rotate around a point in
this plane.
We often got sidechains out of the front of the screen during
adjustment, if I scale up to fit it into the density.
--
Joachim