Joachim Reichelt wrote:
Hallo
Hello indeed. I've been meaning to reply to this for a while...
from time to time coot 0.4.1 stereo flipps front and back.
This is almost certainly a hardware issue.
And it seems to us, that the depth cueing is wired. front and back are
darkened, the rotation plane is highlighted.
Yes.
>> It is probably not what you are used to, if you've come from other
>> graphics programs. However, it makes sense - the stuff you are
>> centered on and looking at (i.e. at the centre of the rotation plane)
>> is brightest.
> This looks inconsistent to me:
> If the center is the brightest, why do you not rotate around a point
> in this plane.
We do rotate about a point in the brightest plane. However that plane
is positioned at 7/10 of the viewing box depth from the back.
> We often get sidechains out of the front of the screen during
> adjustment, if I scale up to fit it into the density.
I'm not sure what you mean here. Are you using stereo? There will be a
certain amount obscuring of the rotation centre by object in front (and
that, generally is a good thing). To remove that completely, we would
have to move the rotation axis onto the front clipping plane. I don't
think that that's a good idea.
At some stage I intend to allow the users to tweak the setting here
(i.e. "unwire" it) but it is a low priority.
Paul.