The problem with the iPhone is that the OpenGL library it uses is only a subset of the OpenGL used on real computers, so porting any existing molecular graphics application would be non-trivial, aside from the many other issues with developing for iPhone. I do like the idea of using the touch-screen for building, though. The graphics chip itself is actually quite powerful so there's no reason why it couldn't be done. . . but who has time?
On Mon, Jul 28, 2008 at 10:01 AM, William G. Scott < [EMAIL PROTECTED]> wrote: > This is via VNSea (jailbroken ipod), but it got me thinkin'... > >
