The problem with the iPhone is that the OpenGL library it uses is only a
subset of the OpenGL used on real computers, so porting any existing
molecular graphics application would be non-trivial, aside from the many
other issues with developing for iPhone.  I do like the idea of using the
touch-screen for building, though.  The graphics chip itself is actually
quite powerful so there's no reason why it couldn't be done. . . but who has
time?

On Mon, Jul 28, 2008 at 10:01 AM, William G. Scott <
[EMAIL PROTECTED]> wrote:

> This is via VNSea (jailbroken ipod), but it got me thinkin'...
>
>

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