Nathaniel Echols wrote:
The problem with the iPhone is that the OpenGL library it uses is only a subset of the OpenGL used on real computers, so porting any existing molecular graphics application would be non-trivial,
Actually, the OpenGL used by Coot is primitive, and I think it highly likely that the needed functions (or workarounds) would be in OpenGL ES.
aside from the many other issues with developing for iPhone
I think that this is the major issue. GTK+2 needs to be ported - maybe glitz?
I do like the idea of using the touch-screen for building, though. The graphics chip itself is actually quite powerful so there's no reason why it couldn't be done. . .
Indeed. Most of the graphics of Coot as it looks today, the model representation, map representation and refinement algorithm were written and tested on an (unaccelerated graphics) 400mHz IBM Thinkpad.
