Forgot to add: I followed the suggestions for NVIDIA stereo in WinCoot under Win10:
http://bernhardcl.github.io/coot/wincoot-faq.html#mozTocId286925 Doesn't help in this case. Christoph > Hello, > > I'm currently preparing a set of new Windows10-workstations to be used with > COOT and other macromolecular software supporting quad-buffered OpenGL Stereo > with NVDIAs > 3DVision2 kit using USB IR emitters (without 3-pin mini DIN cable connected) > and a NVIDIA quadro K620 (low profile) graphics card. > > The currently installed NVIDIA driver version is 391.03 (64-bit Win10) > downloaded from Nvidia (after latest Win10 updates). > > Quad-buffered Stereo using NVidia 3D-Vision glasses is enabled and working > nicely e.g. for PyMOL 2.1.0 and the NVIDIA demos (e.g. stereoscopic picture > viewer). > > Unfortunately WinCoot crashes and terminates when enabling the 'Hardware > stereo' option in the menu 'Draw/Stereo...'. I tried WinCoot versions 0.86, > 0.87, 0.88 and the current 0.89. All > behave the same. > >Worth noting: >- Pymol (working stereo) and WinCoot (not...) both use the same profile for >the 3D settings in the NVIDIA control panel. >- When setting the 'Stereo - Enable' to 'Off' in the NVIDIA control panel >(Manage 3D settings) WinCoot does NOT crash when enabling the 'Hardware >stereo' in Coot, but, of course, it will > display not in stereo. So I assume the crash really occurs when turning the > 'quad-buffered' stereo on in WinCoot. > > Any advice? Any debuggung info I can provide? > > Thanks, > Christoph
