Forgot to add:

I followed the suggestions for NVIDIA stereo in WinCoot under Win10:

http://bernhardcl.github.io/coot/wincoot-faq.html#mozTocId286925

Doesn't help in this case.

Christoph


> Hello,
>
> I'm currently preparing a set of new Windows10-workstations to be used with 
> COOT and other macromolecular software supporting quad-buffered OpenGL Stereo 
> with NVDIAs
> 3DVision2 kit using USB IR emitters (without 3-pin mini DIN cable connected) 
> and a NVIDIA quadro K620 (low profile) graphics card. 
>
> The currently installed  NVIDIA driver version is 391.03 (64-bit Win10) 
> downloaded from Nvidia (after latest Win10 updates).
>
> Quad-buffered Stereo using NVidia 3D-Vision glasses is enabled and working 
> nicely e.g. for PyMOL 2.1.0 and the NVIDIA demos (e.g. stereoscopic picture 
> viewer). 
>
> Unfortunately WinCoot crashes and terminates when enabling the 'Hardware 
> stereo' option in the menu 'Draw/Stereo...'. I tried WinCoot versions 0.86, 
> 0.87, 0.88 and the current 0.89. All > behave the same.
>
>Worth noting:
>- Pymol (working stereo) and WinCoot (not...) both use the same profile for 
>the 3D settings in the NVIDIA control panel.
>- When setting the 'Stereo - Enable' to 'Off' in the NVIDIA control panel 
>(Manage 3D settings) WinCoot does NOT crash when enabling the 'Hardware 
>stereo' in Coot, but, of course, it will
> display not in stereo. So I assume the crash really occurs when turning the 
> 'quad-buffered' stereo on in WinCoot.
>
> Any advice? Any debuggung info I can provide?
>
> Thanks,
> Christoph

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