I went into latest builds and choose the rhel I found out that by doing Edit->Preferences->General->Smooth recentering->No. The jumps from residue to residue are not "hideously" slow. I thought there was also a hidden option for the coordinate refinement.
2018-06-06 13:43 GMT-06:00 Paul Emsley <[email protected]>: > > On 06/06/18 19:25, Murpholino Peligro wrote: > > @MW: `bzr checkout bzr+http://oisin.rc-harwell.ac.uk/bzr/series-70/trunk > devtools` gives me > bzr: ERROR: Not a branch: "bzr+http://oisin.rc-harwell.a > c.uk/bzr/series-70/trunk/". > @PE: I mean graphically and I guess computationally. > Check out the videos!! > https://drive.google.com/file/d/17va3pKcwZs2w_ > ONZ5OBJ7OgfOYmgpGhI/view?usp=sharing normal coot > https://drive.google.com/file/d/1dkS2tMHfdWedXtPs0LYyOL7TiJ36v > YlM/view?usp=sharing ccp4's coot > > > If you're seeing what I'm seeing, then > > > It feels a little bit slow > > is quite an understatement. The difference due to compilation flags is > dwarfed by the difference in graphics performance. "Normal coot" is > hideously slow. It looks like it may be using software rendering. I don't > know why that should be if both coots start in an identical window. Which > binary did you pick up? > > (Nice map, btw) > > Regards, > > Paul. > > > ######################################################################## To unsubscribe from the COOT list, click the following link: https://www.jiscmail.ac.uk/cgi-bin/webadmin?SUBED1=COOT&A=1
