I went into latest builds and choose the rhel
I found out that by doing Edit->Preferences->General->Smooth
recentering->No. The jumps from residue to residue are not "hideously"
slow.
I thought there was also a hidden option for the coordinate refinement.


2018-06-06 13:43 GMT-06:00 Paul Emsley <[email protected]>:

>
> On 06/06/18 19:25, Murpholino Peligro wrote:
>
> @MW: `bzr checkout bzr+http://oisin.rc-harwell.ac.uk/bzr/series-70/trunk
> devtools` gives me
> bzr: ERROR: Not a branch: "bzr+http://oisin.rc-harwell.a
> c.uk/bzr/series-70/trunk/".
> @PE: I mean graphically and I guess computationally.
> Check out the videos!!
> https://drive.google.com/file/d/17va3pKcwZs2w_
> ONZ5OBJ7OgfOYmgpGhI/view?usp=sharing normal coot
> https://drive.google.com/file/d/1dkS2tMHfdWedXtPs0LYyOL7TiJ36v
> YlM/view?usp=sharing ccp4's coot
>
>
> If you're seeing what I'm seeing, then
>
> > It feels a little bit slow
>
> is quite an understatement. The difference due to compilation flags is
> dwarfed by the difference in graphics performance. "Normal coot" is
> hideously slow. It looks like it may be using software rendering. I don't
> know why that should be if both coots start in an identical window. Which
> binary did you pick up?
>
> (Nice map, btw)
>
> Regards,
>
> Paul.
>
>
>

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