Hello,
By now I have been told by several people that the current
lighting/materials in Coot 1.3.x is not to their taste.
Here is a script that provides a button that makes the graphics image
more Old School.
Paul.
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import gi
gi.require_version("Gtk", "4.0")
from gi.repository import Gtk
import coot
import coot_gui_api
import coot
def button_clicked_callback(arg):
for imol in range(coot.get_number_of_molecules()):
if coot.is_valid_model_molecule(imol):
coot.set_model_material_specular(imol, 0.1, 64)
coot.set_model_material_diffuse(imol, 0.2, 0.2, 0.2, 1.0)
coot.set_model_material_ambient(imol, 0.4, 0.4, 0.4, 1.0)
if coot.is_valid_map_molecule(imol):
coot.set_map_material_diffuse(imol, 0.2, 0.2, 0.2, 1.0)
coot.set_map_material_ambient(imol, 0.5, 0.5, 0.5, 1.0)
button = Gtk.Button(label="OldSchoolMats")
button.connect("clicked", button_clicked_callback)
coot_gui_api.main_toolbar().append(button)