Martin Buchholz wrote:
On Wed, Mar 17, 2010 at 01:11, Ulf Zibis <[email protected]> wrote:
Am I mad ???
2nd. correction:
But
for (int i = offset; i < offset + count; i++) {
int c = codePoints[i];
char plane = (char)(c >>> 16);
if (plane == 0)
n += 1;
else if (plane < 0x11)
n += 2;
else throw new IllegalArgumentException(Integer.toString(c));
}
has too only 2 branches and additionally could benefit from tiny 16-bit
comparisons.
The shift additionally could be omitted on CPU's which can benefit from
6933327.
I'm not a x86 or hotspot expert, but I would think that the "plane"
variable is never written to memory, but lives only in a register,
so I see only drawbacks to making plane a "char".
I doubt there is any benefit to use a 8-bit or 16-bit operand on a
32-bit/64-bit machine.
While optimization is definitely good, but it might not be a good habit
to code in high-level
program language while thinking in assembly every each minute:-) let's
leave those
optimization to hotspot engineer:-)
In this particular case, given most application will never use
supplementary character, I
doubt it really worth the optimization and I would definitely not try to
change the impl
of isSupplementaryCP to make this code "better". If you really really
want to optimize
this code the alternative is to have a package private
Character.getPlane(), or simply
to use your optimized code above. I would suggest to use int for plane,
instead of char or
byte.
-Sherman