Am 17.03.2010 00:41, schrieb Martin Buchholz:
On Tue, Mar 16, 2010 at 16:14, Ulf Zibis<[email protected]> wrote:
Am 16.03.2010 22:36, schrieb Martin Buchholz:
On Tue, Mar 16, 2010 at 13:58, Ulf Zibis<[email protected]> wrote:
Additionally, toUpperCaseCharArray(), codePointCountImpl(), String(int[],
int, int) would profit from consecutive use of isBMPCodePoint +
isSupplementaryCodePoint() or isHighSurrogate() + isLowSurrogate.
For codePointCountImpl(), I do not agree.
1-byte comparisons have less footprint, in doubt load faster from memory,
need less L1-CPU-cache, on small/RISC/etc. CPU's would be faster and
therefore should enhance overall performance.
The shift additionally could be omitted on CPU's which can benefit from
6933327.
1) I agree, this is academical.
2) should better be optimized by VM, but isn't at this time see:
Just filed, no ID yet: - Transform comparisons against odd border to
even border
(Review ID: 1735166) - Use as less bits as necessary
3) didn't you say, we should write code without referring on VM vendor
specific optimizations
4) Regardless the 8-bit/32-bit arguments, if we subtract 0xd800/0xdc00,
I guess, we could benefit from 6932837
<http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6932837> - Better
use unsigned jump if one of the range limits is 0
for (int i = offset; i < endIndex; ) {
n++;
byte highByte = (byte)((a[i++] >>> 8) - 0xd8);
if (highByte >= 0 && highByte < 0x4) {
if (i < endIndex && (highByte = (byte)((a[i] >>> 8) -
0xdc)) >= 0 && highByte < 0x4) {
i++;
}
}
}
I am not convinced. Using byte for local variables is unlikely to
give any performance benefit. The only way use of byte can be
a win is if you read/write a bunch of them at once from memory.
I think of byte as a compression scheme for int.
For String(int[], int, int), I do agree.
Here is my latest more readable and more performant implementation:
int end = offset + count;
// Pass 1: Compute precise size of char[]
int n = 0;
for (int i = offset; i< end; i++) {
int c = codePoints[i];
if (Character.isBMPCodePoint(c))
n += 1;
else if (Character.isSupplementaryCodePoint(c))
n += 2;
else throw new IllegalArgumentException(Integer.toString(c));
}
// Pass 2: Allocate and fill in char[]
char[] v = new char[n];
for (int i = offset, j = 0; i< end; i++) {
int c = codePoints[i];
if (Character.isBMPCodePoint(c)) {
v[j++] = (char) c;
} else {
Character.toSurrogates(c, v, j);
j += 2;
}
}
I suggest:
// Pass 2: Allocate and fill in char[]
char[] v = new char[n];
for (int i = end; n> 0; ) {
int c = codePoints[--i];
if (Character.isBMPCodePoint(c))
v[--n] = (char)c;
else
Character.toSurrogates(c, v, n -= 2);
}
- saves 1 variable (=reduces register pressure)
- determining of the loop end against 0 is faster than against "end", see:
6932855
Perhaps, but this exceeds my micro-optimization threshold.
:-(
-Ulf