This is a known issue that will be fixed in an upcoming release. It was not reported in time to be fixed in 9.0.
-DS > On Aug 24, 2015, at 4:39 PM, Sam Tarakajian <[email protected]> wrote: > > Hi, > > I'm working on an app that uses MusicPlayer to play a looping MIDI track. > However, I've found that in the iOS 9 beta looping no longer seems to work. > > I start by creating a very simple AUGraph, with just an AUSampler and a > remoteIO node in the graph. Then I create a MusicPlayer, a MusicSequence and > a MusicTrack. I set the length of the track to be 4, the loop length to 4 and > the number of loops to 0 (infinite looping). I add four midi note messages to > this track, all of duration 0.5, with timestamps 0, 1, 2 and 3. > > When I start the music player, I hear the first three notes play correctly. > However, audio processing stalls before the final note, and calling > MusicPlayerGetTime on the music player returns a timestamp just before the > last note in the track. > > Any idea what I might be doing wrong? The code works as expected (playing an > infinite loop) in iOS 8.4 > > https://gist.github.com/starakaj/cc1a68c9b13c08d98dd4 > <https://gist.github.com/starakaj/cc1a68c9b13c08d98dd4> is basically what I'm > trying to do. > > Thanks, > -Sam > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/coreaudio-api/douglas_scott%40apple.com > > This email sent to [email protected]
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