Has anyone tried this in 9.0.2 yet? I may have an upcoming need for this to
work, and it would be interesting to know if it's been fixed.

//jack

On Sun, Sep 27, 2015 at 3:21 AM, Nikolozi Meladze <[email protected]> wrote:

> Just wondering if there’s an update when we might see a fix for this
> issue. My App Store app is not working for iOS 9 users :(
>
> It’s still happening on iOS 9.0.1 and iOS 9.1 beta 2. I can reproduce it
> on all my devices, iPhone 6, iPad Air 2 and iPod Touch 5th gen.
>
> Cheers
> Niko
>
> ------------------------------
>
>    - *Subject*: *Re: MusicPlayer in iOS9*
>    - From: Douglas Scott <email@hidden>
>    - Date: Tue, 25 Aug 2015 10:32:45 -0700
>
> ------------------------------
> This is a known issue that will be fixed in an upcoming release.  It was
> not reported in time to be fixed in 9.0.
>
> -DS
>
> On Aug 24, 2015, at 4:39 PM, Sam Tarakajian <email@hidden> wrote:
>
> Hi,
>
> I'm working on an app that uses MusicPlayer to play a looping MIDI track.
> However, I've found that in the iOS 9 beta looping no longer seems to work.
>
> I start by creating a very simple AUGraph, with just an AUSampler and a
> remoteIO node in the graph. Then I create a MusicPlayer, a MusicSequence
> and a MusicTrack. I set the length of the track to be 4, the loop length to
> 4 and the number of loops to 0 (infinite looping). I add four midi note
> messages to this track, all of duration 0.5, with timestamps 0, 1, 2 and 3.
>
> When I start the music player, I hear the first three notes play
> correctly. However, audio processing stalls before the final note, and
> calling MusicPlayerGetTime on the music player returns a timestamp just
> before the last note in the track.
>
> Any idea what I might be doing wrong? The code works as expected (playing
> an infinite loop) in iOS 8.4
>
> https://gist.github.com/starakaj/cc1a68c9b13c08d98dd4 is basically what
> I'm trying to do.
>
> Thanks,
> -Sam
>
>
>
>
>
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-- 
// Jack Nutting
// [email protected]
// http://nuthole.com
// http://learncocoa.org
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