Have you tried? I'm writing a HAL plugin in Swift but haven't gotten to the render part yet.
I once wrote a plugin in ObjC and that worked out fine. I was representing a bunch of network streams as a multi-channel souncard, though, so there was a great deal of latency. On Wed, Mar 15, 2017 at 4:26 AM Dave O'Neill <[email protected]> wrote: > Hi, > > Is it safe to call Swift functions from the audio render callback? I know > objc_msgSend can take a lock, is this also concern with swift functions? > > Dave > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/coreaudio-api/joelr1%40gmail.com > > This email sent to [email protected] >
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