Thank you Doug,

Yes, I have lately come to this insight. Better roll up the sleaves then! 😊

Regards
/R

> -----Original Message-----
> From: dwy...@apple.com [mailto:dwy...@apple.com]
> Sent: den 23 januari 2018 08:10
> To: Robert Bielik <robert.bie...@dirac.com>
> Cc: coreaudio-api@lists.apple.com
> Subject: Re: CoreAudio on iOS
> 
> Rob,
> 
> AUHAL doesn't exist on iOS. There is AURemoteIO which has a separate
> component subtype. It implements much of the same interface, but does
> not support proxying HAL properties or selecting a device by ID. On iOS
> routing is controlled through AVAudioSession, and you just leave
> AURemoteIO directed at the default route.
> 
> HTH,
> Doug
> 
> 
> > On Jan 18, 2018, at 3:35 , Robert Bielik <robert.bie...@dirac.com> wrote:
> >
> > I've successfully used AUHAL to communicate with audio devices on OS X,
> and I suspected that much of that implementation would just "work" on iOS.
> >
> > But to my dismay there are TONS of errors:
> >
> > Unknown type name 'AudioDeviceID'
> > Use of undeclared identifier 'kAudioDeviceUnknown'
> > Use of undeclared identifier
> 'kAudioHardwarePropertyDefaultOutputDevice'
> > ...
> >
> > And I've included:
> >
> > #include <CoreAudio/CoreAudioTypes.h>
> >
> > Help ?
> > /Rob

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