Hi Guillaume,

> On 22. Apr 2018, at 20:48, Guillaume Laurent <[email protected]> 
> wrote:
> 
> Hello all,
> 
> I have a virtual audio driver, using the AudioServerPlugin API, which applies 
> some simple effects like reverb or bass boost on the incoming sound. It works 
> correctly if the sound if coming from Quicktime Player, iTunes, ou a YouTube 
> video on Safari. But if the sound is coming from Chrome, I get a very noisy 
> result with lots of crackles. I suppose there’s a difference in the sound 
> format somehow, but I don’t see where or how in the AudioServerPlugin API I 
> can obtain that information ?

I think I saw something similar in my SoundPusher application 
(https://github.com/q-p/SoundPusher which includes an AudioServerPlugIn driver 
to capture and forward sound).

In my case it was due to assuming a fixed offset between read and write sample 
timing; watching an HTML5 video in Safari showed this was in incorrect 
assumption. This may or may not be a problem for Chrome as well.

In general, applications (should) rarely change the sample format, but the 
buffer sizes and timings be varied. So I’d check in that area.


        Daniel.

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