Thank you very much, I’ll look at your code. > On 23 Apr 2018, at 08:48, Daniel Vollmer <[email protected]> wrote: > > Hi Guillaume, > >> On 22. Apr 2018, at 20:48, Guillaume Laurent <[email protected]> >> wrote: >> >> Hello all, >> >> I have a virtual audio driver, using the AudioServerPlugin API, which >> applies some simple effects like reverb or bass boost on the incoming sound. >> It works correctly if the sound if coming from Quicktime Player, iTunes, ou >> a YouTube video on Safari. But if the sound is coming from Chrome, I get a >> very noisy result with lots of crackles. I suppose there’s a difference in >> the sound format somehow, but I don’t see where or how in the >> AudioServerPlugin API I can obtain that information ? > > I think I saw something similar in my SoundPusher application > (https://github.com/q-p/SoundPusher which includes an AudioServerPlugIn > driver to capture and forward sound). > > In my case it was due to assuming a fixed offset between read and write > sample timing; watching an HTML5 video in Safari showed this was in incorrect > assumption. This may or may not be a problem for Chrome as well. > > In general, applications (should) rarely change the sample format, but the > buffer sizes and timings be varied. So I’d check in that area. > > > Daniel. > > _______________________________________________ > Do not post admin requests to the list. They will be ignored. > Coreaudio-api mailing list ([email protected]) > Help/Unsubscribe/Update your Subscription: > https://lists.apple.com/mailman/options/coreaudio-api/glaurent%40telegraph-road.org > > This email sent to [email protected]
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