Hi, I'm writing an iOS app that would be playing AAC/MP3/etc. streams in the background for extended periods of time, so I'd like to minimize its battery impact as much as possible.
With the AudioConverter C API I could ask for a hardware codec via AudioConverterNewSpecific + kAppleHardwareAudioCodecManufacturer, but as of lately AVAudioEngine seems to be Apple's choice of audio API, so I would prefer to use that instead of the C API... Is there any information on whether AVAudioConverter would offload audio conversion to the hardware decoder or not? Best regards, Tamás Zahola _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
