Wow, thanks Eric, I wasn’t aware of this! So, this means that in terms of battery consumption, feeding AAC/MP3/etc. packets to an AVAudioConverter (then an AVAudioPlayerNode) is as efficient as it gets?
Best regards, Tamás Zahola > On 2019. Jan 2., at 19:08, Eric Allamanche <[email protected]> wrote: > > Hi Tamás, > > the hardware audio decoders are a thing of the past. All remaining facilities > related to hardware audio codecs are deprecated and don’t have any effect. > You should stop using them. > > Eric > >> On Dec 23, 2018, at 2:11 PM, Tamás Zahola <[email protected]> wrote: >> >> Hi, >> >> I'm writing an iOS app that would be playing AAC/MP3/etc. streams in the >> background for extended periods of time, so I'd like to minimize its battery >> impact as much as possible. >> >> With the AudioConverter C API I could ask for a hardware codec via >> AudioConverterNewSpecific + kAppleHardwareAudioCodecManufacturer, but as of >> lately AVAudioEngine seems to be Apple's choice of audio API, so I would >> prefer to use that instead of the C API... >> >> Is there any information on whether AVAudioConverter would offload audio >> conversion to the hardware decoder or not? >> >> Best regards, >> Tamás Zahola >> _______________________________________________ >> Do not post admin requests to the list. They will be ignored. >> Coreaudio-api mailing list ([email protected]) >> Help/Unsubscribe/Update your Subscription: >> https://lists.apple.com/mailman/options/coreaudio-api/eallamanche%40apple.com >> >> This email sent to [email protected] > _______________________________________________ Do not post admin requests to the list. They will be ignored. Coreaudio-api mailing list ([email protected]) Help/Unsubscribe/Update your Subscription: https://lists.apple.com/mailman/options/coreaudio-api/archive%40mail-archive.com This email sent to [email protected]
