On Sat, Nov 06, 2010 at 02:39:51PM +0100, David Ploog wrote: > >> Regarding magical skills: > > Raphael and I propose to switch from slower training to higher xp costs > (this is like cross-training, only in the other direction). > > Why not? We would just turn all of those into xp costs, and modify the > aptitudes if the effect is strong enough.
This would just lead to degenerate min-maxing. Save for Fire/Ice and Earth/Air, most schools have synergy with others, and a good deal of spells are actually designed to encourage training such schools. Especially Fire and Earth or Ice and Air. The reduction in training opportunities for not directly opposing skills has currently nearly zero effect, but if you altered apts, it would lead to people artificially choosing just one of the schools. -- 1KB // Microsoft corollary to Hanlon's razor: // Never attribute to stupidity what can be // adequately explained by malice. ------------------------------------------------------------------------------ The Next 800 Companies to Lead America's Growth: New Video Whitepaper David G. Thomson, author of the best-selling book "Blueprint to a Billion" shares his insights and actions to help propel your business during the next growth cycle. Listen Now! http://p.sf.net/sfu/SAP-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss