On Sat, 6 Nov 2010, Adam Borowski wrote: > On Sat, Nov 06, 2010 at 02:39:51PM +0100, David Ploog wrote: >>>> Regarding magical skills: >> >> Raphael and I propose to switch from slower training to higher xp costs >> (this is like cross-training, only in the other direction). >> >> Why not? We would just turn all of those into xp costs, and modify the >> aptitudes if the effect is strong enough. > > This would just lead to degenerate min-maxing. Save for Fire/Ice and > Earth/Air, most schools have synergy with others, and a good deal of spells > are actually designed to encourage training such schools. Especially Fire > and Earth or Ice and Air.
But how can the min-maxing come about? Since everything is multiplicative, it wouldn't matter if you train up the better school (regarding your aptitude) first or last. > The reduction in training opportunities for not directly opposing skills has > currently nearly zero effect, but if you altered apts, it would lead to > people artificially choosing just one of the schools. So we could at least agree to turn the opposing schools mechanic into higher xp costs? That'd be a definitive nerf with clear gains, I think. David ------------------------------------------------------------------------------ The Next 800 Companies to Lead America's Growth: New Video Whitepaper David G. Thomson, author of the best-selling book "Blueprint to a Billion" shares his insights and actions to help propel your business during the next growth cycle. Listen Now! http://p.sf.net/sfu/SAP-dev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss