2010/11/6 David Ploog <dpl...@mi.fu-berlin.de>
> [We want to indicate cross-training by showing aptitudes as
> b + Short Blades Skill 1 0+4
> c + Short Blades Skill 4 0
> where the "+4" is coloured in blue. This is not what actually happens with
> cross-training but for the player, it is just the same.]
>
> Now we discuss how to tell players about the cross-training. In 24 lines
> console screens, there are no free lines to use. The last four
> explanational lines look like this:
>
> Press the letter of a skill to choose whether you want to practise it.
> Skills marked with '+' will train more quickly than those with '-'.
> Press '?' to read the skills' descriptions.
> Press '!' to toggle between progress and aptitude display.
>
> alternating with (if ? is pressed)
>
> Press the letter of a skill to read its description.
> Skills marked with '+' will train more quickly than those with '-'.
> Press '?' to choose which skills to train.
> Press '!' to toggle between progress and aptitude display.
>
> Some comments: "Press the letter of a skill to choose whether you want to
> practise it." is a bit misleading. '-' does not mean the skill is never
> trained. The next line makes matters clearer, of course.
>
> To indicate cross-training, ideally we would also show which are the
> revelant skills. E.g. in the above example, "Short Blades" could be blue
> together with the "+4".
>
> For shorter explanation blurb, how about this:
>
> Press a skill's letter to read its description. Press '?' to select skills.
> Skills marked with '+' will train more quickly than those with '-'.
> Press '!' to toggle between progress and aptitude display.
>
> Press a skill's letter to (de)select it. Press '?' to read skill
> descriptions.
> Skills marked with '+' will train more quickly than those with '-'.
> Press '!' to toggle between progress and aptitude display.
>
looks good. As the disabling effect has been strengthen, maybe for the
second line:
Skills marked with - will train much more slowly.
>> Regarding magical skills:
>
> The current system tries to make it harder to get many, high magical
> skills by slower training under the following circumstances:
> * a lot if you want to train a skill and the opposite skill is higher
> (e.g. Fire at 5 if Ice is 10)
> * a little for the other two elemental skills (Air, Ice in the example)
> * a little if you know many magic schools
>
> However, this is just about reducing the chance to turn this xp in the
> pool into skills. It just demands a little more victory dancing to
> actually push those xp where you want them to be.
>
> I think we all agree with the goal of making it harder to acquire a broad
> set of magical skills (the idea is that generalising magically should come
> with a cost). But the tool of choice is dull.
>
> Raphael and I propose to switch from slower training to higher xp costs
> (this is like cross-training, only in the other direction).
>
> > Raphael: It should be quite easy to increase the XP to skill points
> > cost. Maybe also increase the penalty when reskilling (which transfer
> > skill points and ignore XP cost).
>
> Not sure about reskilling (you mean Ashenzari here, right?).
>
Yes. If we increase the XP cost, it will have no effect on reskilling. But
this might be desirable, he's the god of knowledge after all. And right now,
reskilling is just an alternative to victory dancing (except for fighting
and spellcasting).
> > About numbers: normal anti-training (ie: earth-fire) speed is 2/3.
> > Opposite schools is 2/9.
>
> Do you mean Earth-Fire or Earth-Air?
>
2/3 speed for different schools (earth-fire)
2/9 for opposite schools (earth-air)
> > Training of normal magic schools is also slowed when you know many of
> > them, but we probably shouldn't mess with that.
>
> Why not? We would just turn all of those into xp costs, and modify the
> aptitudes if the effect is strong enough.
>
Kilobyte said it would be a big nerf to many spellcasters. The formula is
also more complicated. Training speed goes from 5/6 to 2/3 depending on the
number of higher level schools. Code comment says it's an experimental
restriction.
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