On 3 February 2011 10:15, Eino Keskitalo <eino.keskit...@gmail.com> wrote: > This is mostly to Johanna, > > how far along are the tutorials? Are they playable enough that the > usability testing team can start looking at them in-team? How long > until we can "freeze" them for user testing?
As for freezing, I think we should do a proper usability branch. Then we[*] can cherry-pick all changes that are relevant to the tutorial and the early game (like say, Stick to Snakes fixes), while making sure none of the console guys accidentally breaks tiles. Heck, we could even include galehar's "remember last gametype" commit that breaks CDO but could be useful for these local tests (though we don't currently say how to get back to the main menu). *) I'd volunteer to do that. Also, I still don't think hints mode is fit for playing, but as I see it your testing people will be busy enough with the tutorial, so that shouldn't be a problem. :P Oh, and a less intimidating skill screen would be nice. The commands, in particular, look a bit scary. Johanna ------------------------------------------------------------------------------ Special Offer-- Download ArcSight Logger for FREE (a $49 USD value)! Finally, a world-class log management solution at an even better price-free! Download using promo code Free_Logger_4_Dev2Dev. Offer expires February 28th, so secure your free ArcSight Logger TODAY! http://p.sf.net/sfu/arcsight-sfd2d _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss