On 3 February 2011 10:15, Eino Keskitalo <eino.keskit...@gmail.com> wrote:
> This is mostly to Johanna,
>
> how far along are the tutorials? Are they playable enough that the
> usability testing team can start looking at them in-team? How long
> until we can "freeze" them for user testing?

As of yesterday, I consider them playable. :D

Still got to reorder the tutorial command help, though. When we
designed it, David and I wanted to keep it on one page without
requiring scrolling, but I now think that we absolutely need to
include the movement keys in their verbose usual star display,
especially as in one of the puzzles I point to that very screen in
case the player's forgotten about diagonal movement. (They might, if
they are uncomfortable with the vi keys and usually move by
mouseclick.)
I'd also like to add a few new triggers, but that shouldn't take long.

I'd like to use Animate Skeleton in the spellcasting tutorial rather
than Summon Small Mammals because skeletons are cooler and players are
likely to recognize the "undead army" theme from other games. However,
they won't know what they're missing, so it's not a big deal if it
takes a while to get that to work. (See
https://crawl.develz.org/mantis/view.php?id=3361 )

Also, I've been meaning to add a sixth map as a kind of test course,
but the lessons had a lot of puzzles themselves, so I'm not sure it's
necessary anymore. The only reason to add it now would be to bring
across the gameplay mechanic with the runes and orb, which is not
actually important to newbies. The last UP report showed that players
like to know the goal of a game, but the welcoming message in the real
game should help with that. In other words, I'd like to get the
feedback before I go to the trouble of designing that test course map.
:P

I guess, if you want to, you could start next week. :)

> I played the first two lessons and part of 3 a day or two ago on CDO.
> I have some notes and screenshots, but they'll have to wait. In
> general it seemed very good - piecing the tutorial into episodes
> worked extremely well, the maps are much much prettier and there's a
> lot more functionality in general.

Yay! That's exactly what I tried to do. Thanks! :D

The only problem is that the entire tutorial takes about 30~40 minutes
to play through, so your testers may not actually get around to
playing the real game. However, I think the time is reasonable (5~8
minutes per map), and because of the episodes, it doesn't feel as
long.

Cheers,

Johanna

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