2011/2/18 Johanna Ploog <johanna.pl...@googlemail.com>

> On 18 February 2011 21:51, Raphael Langella <raphael.lange...@gmail.com>
> wrote:
> > 2011/2/18 Johanna Ploog <johanna.pl...@googlemail.com>
> >>
> >> >> * Did the testers/each individual tester prefer mouse or keyboard?
> >>
> >> That's an odd question within the context of usability because it's
> >> mostly a matter of previous gaming experience and preference. It's
> >> something that needs to be considered when evaluating tester feedback,
> >> but doesn't give us any information about usability in itself.
> >
> > I don't know about the relevance of this question within the context of
> > usability, but I'm certainly interested in the answer. More precisely, I
> > think many tiles players use both the mouse and the keyboard for
> different
> > tasks, so I'd like to know what they use for what and why. So maybe ask
> > something like: "Did you primarily used the mouse or the keyboard? What
> > tasks made you switch control and why?"
>
> That's a great way to look at it! I really like the question,
> especially the second part.
>
> Also, I've just pushed a big change to the spellcasting tutorial and
> I'd really appreciate it if that makes it into the testing. Did I
> already mention that having an undead army is way more awesome than
> puny spammals? No? Well, it is. Thank you! :)
>

Tested it, it's great.

- I would have liked to put a word about amnesia scrolls, but the message
about forgetting is already quite long, so maybe not.
- Player is told to memorise a new spell, but not to use it. Of course, it's
quite obvious what to do when you've just learned a spell named animate
skeleton and you're surrounded by skeletons. Maybe just add "And then raise
yourself an undead army!" or something to the message.
- Make the corridors between rooms wider so it's easier to bring your allies
along.
- After the hobgoblin fight, on the message about armour, maybe tell the
player to try animate skeleton over the hobgoblin corpse. That's fun :)
- Before the last fight, maybe tell the player that skeletons are immune to
noxious fumes so he can use evaporate without fear of hurting his allies.
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