Well, here's my reasoning behind the removal: in my experience at least, 
Reavers tend to just play like a weaker Conjurer early on (they start 
with only 1 MP and miscast often due to their lower intelligence, 
forcing them to pillar dance more if anything). The reaver playstyle is 
definitely a viable one, but not so much on D:1 - starting as a Conjurer 
and later picking up a good weapon once your spells are reliable always 
seems like a better option to me.

I'd even claim that the books (Wizard vs Conjurer vs Elementalist) are 
actually fairly well distinguished now, with Wizards having a wide range 
of low-level spells, Conjurers focusing just on damaging spells, and 
Elementalists each with their own mix of damage and utility (often 
encouraging a hybrid/reaver playstyle anyway). I'm quite pleased with 
the state of backgrounds after this change and the religious background 
overhaul, at least.

Another option that was discussed in IRC was to add Reavers again once a 
good idea for a Reaver-specific spellbook is suggested, to solve the 
issue of duplicating books between backgrounds.

On 19/02/2011 23:10, Adam Borowski wrote:
> On Sat, Feb 19, 2011 at 11:42:09PM +0100, g...@crawl.develz.org wrote:
>> commit 1cc687962fc2b680d43a89788ed88c7025514f91
>> Author: Chris Campbell<chriscampbel...@gmail.com>
>> Date:   Sat Feb 19 21:41:28 2011 +0000
>>
>>      Remove Reavers at the next major save version
> This was the worst option proposed.
>
> Reavers do something unique, unlike the six redundant classes (Cj/4*E/Wz)
> (elementalists are not redundant with each others, but with Cj/Wz).
>
> I'd say, let's restore Re and remove Cj instead.  All of their playing style
> is already fully supported by the elementalists.
>
> Re also don't require as much pillar dancing: pure conjurers run out of mp
> then run away screaming while reavers face opponents knowing well that the
> spells are just an addition to melee.
>


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