On Sun, 20 Feb 2011, Adam Borowski wrote:
> On Sat, Feb 19, 2011 at 11:42:09PM +0100, g...@crawl.develz.org wrote:
>> commit 1cc687962fc2b680d43a89788ed88c7025514f91
>> Author: Chris Campbell <chriscampbel...@gmail.com>
>> Date:   Sat Feb 19 21:41:28 2011 +0000
>>
>>     Remove Reavers at the next major save version
>
> This was the worst option proposed.
>
> Reavers do something unique, unlike the six redundant classes (Cj/4*E/Wz)
> (elementalists are not redundant with each others, but with Cj/Wz).
>
> I'd say, let's restore Re and remove Cj instead.  All of their playing style
> is already fully supported by the elementalists.
>
> Re also don't require as much pillar dancing: pure conjurers run out of mp
> then run away screaming while reavers face opponents knowing well that the
> spells are just an addition to melee.

Removals are always very contentious, whether that's about species, 
backgrounds or anything else. It is true that a properly mixed background 
can be more interesting than the pure ones. (An example is Warper, or also 
Stalker.) However, I also think that Chris' reasoning is valid.

David

[Disclaimer: I did not suggest or vocally support the change. Chris 
asked 
me, and I honestly replied that I don't care for them. However, I am 
always in favour of our developers steppung up and taking responsibility. 
Providing that they have a plan and are open. I think both points hold for 
Chris' change. As usual, we can easily allow Re again.]

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