On 16.04.2011 11:56, Johanna Ploog wrote: > [holy swine] > stuff. I'm also not sure how the game handles remembered monsters that > don't exist in the current version. To cut a long story short, do we > need to handle this somehow?
Not required for CDO - I've setup 0.8 as a separate game without the possibility to transfer games from trunk/master. > [new job, damn no-competition-clauses] Best of luck, Johanna :) You are still allowed to play and complain! <3 > If CDO doesn't switch to 0.8 on this week-end, extending the time > until the release might be advisable, so we (you) can get at least a > full week of 0.8 pre-release player tests in. CDO has 0.8 now, MinGW builds are next - as soon as I fiddled the scripts to only allow continuation of trunk/master characters but not creation of new characters. Only aboard this Stone Soup business for a few years now.. but I do know people always come back to it ;-) -- Mit freundlichen Grüßen / Best regards Marc H. Thoben ------------------------------------------------------------------------------ Benefiting from Server Virtualization: Beyond Initial Workload Consolidation -- Increasing the use of server virtualization is a top priority.Virtualization can reduce costs, simplify management, and improve application availability and disaster protection. Learn more about boosting the value of server virtualization. http://p.sf.net/sfu/vmware-sfdev2dev _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss