>2) The identification of equipment, potions, scrolls, etc. is a key (albeit
>a small key) piece of the gameplay in crawl and providing any "free" means
>of identification cheapens this aspect of the game. It also "forces" players
>to delve enough into spellcasting to pickup the identify spell.
 
>Regards,
>Robert Burnham

Robert, I think you reflexively answered this question without any thought.  
Specifically you ignored the game mechanics I requested and put in a generic 
anti "ID spell" argument that quite frankly did NOT apply.
 
That is, yes the ID of equiptment, potions, scrolls etc is key and I carefully 
took that into account when I designed the spell.   The concept that it is 
impossible to hae a spell that ID's stuff is foolish.  If you have specific 
objects to the spel I described, raise them, not a generic rehash.
 
 
Lets look at what my spell does again.  First remember it does not help at all 
for "cursed" or 1gp items, and you must wield/wear/put the item on.  Now lets 
look at the rest by category.
 
Weapons ID brand when you wield them, so the spell just gives +,s.  If you have 
any fighter skills, you get this for free (time) already.  This spell lets a 
non-fighter type get to ID things that quite frankly he should NOT be using, 
without waiting for time.   At best, for fighter/mage hybrid types, he gets the 
+'s a little bit sooner, for the cost of some mana, a spell memorized, and some 
food.
  
Armor again, self Id's when you wear, so no benefit at all from spell.
 
A bit more than half of all Jewelry self-ID already.  More if you are deep in 
the game.   Honestly, you won't have that much jewelry to choose from till you 
are deep in the game.   
 
Potions all Self ID when used, and most Wands and scrolls (assuming you have 
stuff up) .  The most important thing here is Scrolls - as you can use them and 
not figure out what they are.
 
OK, so now we have a 3rd level spell that helps wizards know things they don't 
really need to know, speeds up hybrid's knowledge of the minute differences 
between his weapons,  helps out a bit with Jewelry, gives you one extra wand 
charge, and gives one extra Potion,  and really is only usefull with the 
beneficial scrolls that don't self-ID.   
 
There is no need to take caster levels to get this spell - you can still use 
the existing methods.   Do you still want Scrolls of Identify?  Yes.  Do you 
still need to buy the 1gp stuff from the stores?  Yes.   Do you still need 
Remove Curse/Detect Curse Scrolls, Yes.  
 
The spell gives a relatively MINOR advantage, without majorly effecting game 
play.
 
Again, I await a reasonable critique, as opposed to an out of hand dismissila 
based on a generic argument.
 
                                          
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