On Tue, Apr 26, 2011 at 04:10:50PM -0400, A Coleman wrote:
> 
> >2) The identification of equipment, potions, scrolls, etc. is a key (albeit
> >a small key) piece of the gameplay in crawl and providing any "free" means
> >of identification cheapens this aspect of the game. It also "forces" players
> >to delve enough into spellcasting to pickup the identify spell.
>  
> >Regards,
> >Robert Burnham
> 
> Robert, I think you reflexively answered this question without any thought.  
> Specifically you ignored the game mechanics I requested and put in a generic 
> anti "ID spell" argument that quite frankly did NOT apply.

Identify spells in general dilute Ashenzari's flavor. If you want item
identification, there is a god that provides it, it doesn't need to be a
spell. If you really think it should be a spell, you should provide
actual reasons why you think that, not just a list of mechanics.

Also note that there did used to be an Identify spell (at spell level 6),
and it was removed after having many discussions like this, so any
proposals should at least address why removing it was a mistake.

> <snip>
>
> The spell gives a relatively MINOR advantage, without majorly effecting game 
> play.
>  
> Again, I await a reasonable critique, as opposed to an out of hand dismissila 
> based on a generic argument.

You still haven't explained why you think that giving any kind of pure
advantage to the player, even a small one, would be an improvement to
the game. That is the issue here, not any discussion of mechanics.

-doy

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