On Wed, Apr 27, 2011 at 7:16 AM, Jesse Luehrs <d...@tozt.net> wrote: >> Again, I await a reasonable critique, as opposed to an out of hand >> dismissila based on a generic argument. > > You still haven't explained why you think that giving any kind of pure > advantage to the player, even a small one, would be an improvement to > the game. That is the issue here, not any discussion of mechanics. > > -doy
I agree with doy; you have outlined your idea quite extensively, but I've yet to see any evidence as to *why* giving the player a minute advantage is any good. Recreating the identify spell would reintroduce the same reasons as to why we removed it to start with: it creates a situation where the *optimal* behaviour is to identify absolutely everything. It cheapens identify scrolls as well as the Ashenzari passive abilities. It's a spell that every would be worth learning for every character that can, even if it requires them taking off all their armour and putting on enhancers in order to successfully cast it and identify all their equipment. Not only did we remove the identify spell due to this behaviour ("scumming" about sums it up), but the entire divinations school. All of the situations you've identified as reasons for an identify spell were part of the reason for removing it initially. -J ------------------------------------------------------------------------------ WhatsUp Gold - Download Free Network Management Software The most intuitive, comprehensive, and cost-effective network management toolset available today. Delivers lowest initial acquisition cost and overall TCO of any competing solution. http://p.sf.net/sfu/whatsupgold-sd _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss