On Wed, Apr 27, 2011 at 7:16 AM, Jesse Luehrs <d...@tozt.net> wrote:
>> Again, I await a reasonable critique, as opposed to an out of hand 
>> dismissila based on a generic argument.
>
> You still haven't explained why you think that giving any kind of pure
> advantage to the player, even a small one, would be an improvement to
> the game. That is the issue here, not any discussion of mechanics.
>
> -doy

I agree with doy; you have outlined your idea quite extensively, but
I've yet to see any evidence as to *why* giving the player a minute
advantage is  any good.

Recreating the identify spell would reintroduce the same reasons as to
why we removed it to start with: it creates a situation where the
*optimal* behaviour is to identify absolutely everything. It cheapens
identify scrolls as well as the Ashenzari passive abilities. It's a
spell that every would be worth learning for every character that can,
even if it requires them taking off all their armour and putting on
enhancers in order to successfully cast it and identify all their
equipment.

Not  only did we remove the identify spell due to this behaviour
("scumming" about sums it up), but the entire divinations school. All
of the situations you've identified as reasons for an identify spell
were part of the reason for removing it initially.

-J

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