I understand Adam's feeling and support Raphael's suggestions. > 2011/7/2 <g...@crawl.develz.org> > >> * (chaotic) (depends only on the monster type) >> * (mindless) (depends only on the monster type) > > > This info should be moved to the description, but it would be nice to have > it in targeting mode when relevant. Never shown when just e(x)amining > monsters, but when casting or firing, add the relevant resist/vuln to the > status message. So chaotic would only be printed if you're firing with > silver ammo quivered. We can start with just these 2 and expand it later.
> Anyone up to code it? I believe the answer to this should be: If no-one objects on c-r-d, turn it into an implementable. It's not urgenty, but useful and good patch stuff, I reckon. Cheers, David ------------------------------------------------------------------------------ All of the data generated in your IT infrastructure is seriously valuable. Why? It contains a definitive record of application performance, security threats, fraudulent activity, and more. Splunk takes this data and makes sense of it. IT sense. And common sense. http://p.sf.net/sfu/splunk-d2d-c2 _______________________________________________ Crawl-ref-discuss mailing list Crawl-ref-discuss@lists.sourceforge.net https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss