I understand Adam's feeling and support Raphael's suggestions.

> 2011/7/2 <g...@crawl.develz.org>
>
>>    * (chaotic) (depends only on the monster type)
>>    * (mindless) (depends only on the monster type)
>
>
> This info should be moved to the description, but it would be nice to have
> it in targeting mode when relevant. Never shown when just e(x)amining
> monsters, but when casting or firing, add the relevant resist/vuln to the
> status message. So chaotic would only be printed if you're firing with
> silver ammo quivered. We can start with just these 2 and expand it later.

> Anyone up to code it?

I believe the answer to this should be: If no-one objects on c-r-d, turn 
it into an implementable. It's not urgenty, but useful and good patch 
stuff, I reckon.

Cheers,
David

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