It existed already in the old system, but it has been exacerbated by the
added control provided by the new system. Partial levels don't do anything
for you so having 2 skills at level 1 and 50% progress is a waste of XP. You
can make better use of it by having one skill at level 2 and the other at
level 1. Thus, the optimal skill training is to train skills one at a time.
After discussing this on ##crawl-dev, I think the best solution is to reward
those partial levels. Instead of displaying level 7 and 25% progress to
level 8, we display level 7.2. A single decimal is enough and we certainly
don't need to show the progress to go from 7.2 to 7.3. All the formula are
scaled by 10 and when it's not possible, we use randomization (2/10 -> 7,
8/10 -> 8).
I think this should significantly reduce the amount of skill
micro-management.
This is of course not 0.9 material.
Raphaƫl
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